Hoje, 1 de setembro de 2015, aconteceu uma atualização no DotA 2 de 5,8GB. O pessoal da Valve postou em seu blog o motivo disso, e eles são ótimos! Veja só:
"Passando o The International e com a Major chegando logo, estamos empolgados por ter o mundo jogando Dota 2 no Source 2. Nas próximas semanas, teremos no client principal, atualizações do Reborn. Deixando o Source 1 de lado logo, iremos focar nosso trabalho exclusivamente pro Source 2 nas preparações para os vários campeonatos que estão por vir. Ainda tem algumas coisas que precisamos trabalhar quando a atualização estiver liberada, mas planejamos fazer isso rapidamente. Espere que nas próximas semanas iremos terminar de consertar os problemas, refinando a interface, tudo baseado nos feedbacks de vocês. Posteriormente, iremos começar a focar nossa atenção na interface do usuário dentro do jogo, onde planejamos redesenhar as HUD e trabalhar na variedade de opções oferecidas dentro dos games.
O update de hoje contém várias correções de bug e melhorias, assim como um grande numero de mudanças internas que resultaram em um grande e único download. Agora é uma boa hora pra baixar o Reborn, pois não haverá necessidade de baixar novamente quando o client principal receber o update nas próximas semanas.
Se você não tem a atualização do Reborn instalada e gostaria de começar a fazer isso agora, inicie o client do Dota e vá para aba "Play" para instalar. Todos os seus itens estarão no client do Reborn e depois de hoje todos os conteúdos novos irão ser adicionados diretamente no source 2."
Nota oficial: http://blog.dota2.com/2015/09/coming-soon-the-reborn-update/
Changelog de atualização(5,8GB):
- Added full support for the 64 bit Dota client
- Improved input processing latency
- Inventory items can now be tagged with custom tags allowing for more powerful filtering options
- Enabled Autoexec.cfg support
- Started rolling out community created custom games on Valve dedicated servers
- All Source 1 content (items, music packs, etc) is now in Source 2
- Increased custom game maximum map size to support 32k on each axis (2x larger on each axis)
- Added additional Open Mic voice options in the Settings panel
- Fixed various bugs with Control Groups not loading and saving correctly
- Mouse button keybindings will now display correctly in the settings dialog
- Enabled the All Hero Challenge panel (accessible via the profile)
- Fixed additional cases where global items could become unequipped
- Improved hero loading speed in various game modes
- Improved the time it takes to perform the initial update when connecting to a game server
- Add settings option to control whether the console is enabled or not
- Added force right-click attack to the settings dialog
- Added spectator smooth drag to the settings dialog
- Added effigies in the Global Items panel
- Weather effect default items now appear correctly
- Fixed various crashes
- Reworked how projectiles are sent from the server to be more resilient to packet loss
- Fixed an issue that caused players to take too long to time out, and thus be unable to reconnect quickly
- Fixed various issues with Voice Chat
- Fixed being unable to enter the game after being automatically randomed a hero in Ranked All Pick
- Fixed a rare case where item combining could cause items to be destroyed
- Friends list is now sorted correctly
- Fixed an issue where spectating would sometimes never finish loading
- Allow editing of the profile card options from your own profile page
- Fixed some cases of particles not being destroyed correctly
- Fixed some cases of particle effect models flickering; for example Tusk's Ice Shards
- Visage's Familiars will now display their ambient particles
- Fixed Scepter upgraded Demonic Purge being refreshable
- Winter's Curse and Reaper's Scythe will not prevent Aghanim's upgraded Skeleton King Reincarnation
- Fixed some cases where trying to purge invisibility effects would cause visual flickering
- Improved the selection boxes on Winter Wyvern
- Fixed some cases where incoming voice would affect the audio even when voice volume was set to zero
- Fixed a bug with reconnecting during ARDM
- Improved rendering performance on Global Items panel
- Fixed a bug where SendCustomGameEventToServer wouldn't work correctly on Valve dedicated servers
- Added SendCustomMessageToTeam scripting function
- AddCommand bindings are now cleared between games
- Implemented the player_chat game events
- PhysicalArmorBaseValue and BaseMagicalResistanceValue are now networked
- Fixed a bug where setting certain style properties via Javascript could stomp other properties (e.g. setting panel.style.x would stomp panel.style.y)
- Added the ability to specify the size of a new tile grid or resize an existing tile grid
- Added shadow filtering for sfm lights, controllable by shadowFilterSize control
- Added DepthBias and SlopeScaleDepthBias controls to sfm lights
- Added ambientIntensity control to sfm lights
- Increased max sfm light count to 32 (max shadowed light count is still 16)
- Implemented ambient occlusion in sfm
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